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AMD on StarCraft II: Anti-aliasing will come when performance is better Print E-mail
Written by Hanners   
Tuesday, 27 July 2010 07:44

While today is undoubtedly a great day for StarCraft fans, thanks to the release of StarCraft II, it isn't such a good day for those who don't like "jaggies" in their games, with Blizzard opting not to implement anti-aliasing in-game for some reason.  PC Perspective discusses both NVIDIA and AMD's differing reactions to this situation.

One of the big keys to the SCII article linked above was the issue surrounding AA (anti-aliasing): Blizzard didn't feel the need to include it (and why the hell not is beyond me) but NVIDIA enabled it in their driver using a brute force method that, by the company's own admission, was less efficient than it could be with developer assistance.

You can read more, including AMD's response to the lack of in-game anti-aliasing, over here.

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