More Fallout sounds like it can only be a good thing, but what is New Vegas going to bring to the world as introduced in Fallout 3.
Fallout: New Vegas runs on exactly the same game engine as Fallout 3 so it looks very similar in structure and should play much in the same way as its predecessor. The narrative driven, objective-based gameplay largely revolves around combat as you come face to face with various factions and various super mutants intent on causing you harm. Using a vast array of weaponry and special attacks, New Vegas is largelyl about customising and equipping your character with the best tools for the job, while learning the strengths and weaknesses of your equipment and your enemy and building your avatar up into a powerful, killing machine.
HEXUS has a full preview.
After information about Intel's next-generation Solid State drives leaked during the past week, now we know a little more about what rivals Sandforce are planning to follow up from their hugely successful SF-1000 parts.
To keep up with this blistering speed the new controllers will also support SATA 6Gbps, giving drives plenty of room to breathe. Unfortunately the maximum capacity is still limited to 512GB, though this won't be a problem for the vast majority of prospective purchasers. In addition, they will be compatible with the latest 20nm-class flash memory.
Being targeted initially at industrial users, these SF-2000 chips have a few additional special features. These include various SAS enhancements, support for enterprise-MLC as well as SLC and MLC memory, an advanced ECC engine and selectable multi-banded 256/128-bit AES encryption.
HEXUS has all the details.
Aren't games so expensive these days? Actually, in real terms their prices haven't risen as far as you thought.
It goes back further than N64 generation, however. You can find scans of Sears catalogs that put the price of NES games around $30 to $50 each. At current prices that's $50 to $80. This was in 1990, well into the system's life.
Arstechnica investigates in full.
The rumours around AMD being bought keep on swirling, but it's not going to happen says their CEO Dirk Meyer. Although they will still listen to any good offers...
"AMD is not for sale, but we are happy to listen to any proposal which is in the interest to our shareholders," Chief Executive Dirk Meyer told an industry conference in Barcelona on Wednesday.
Larry Ellison, chief executive of Oracle, said last month his firm is keen to make more acquisitions to bolster its technology and a microchip company could be a good fit.
Reuters have the full story.
Is now a good time for NVIDIA to start selling graphics boards directly to customers, even if it is currently limited to Best Buy in the US? It certainly seems like an odd decision...
When we explained to NVIDIA that we purchased NVIDIA video cards from Best Buy on Monday the 4th, NVIDIA explained that it "did not expect that." It seems that a least a few Best Buy stores in North America have been selling the cards before the "official" date. We asked for an official statement in writing about NVIDIA entering retail directly and it took NVIDIA two hours to supply us with that. Here is NVIDIA's complete reply to HardOCP about it entering the retail market direct.
"NVIDIA and Best Buy are working together to offer PC customers the opportunity to experience firsthand the latest in PC technologies right inside Best Buy stores. As part of this broad initiative, NVIDIA is supplying to Best Buy specific GeForce models built and supported by NVIDIA. These products will only be available at Best Buy and will complement GeForce products from our partners. We will provide more details on this next week."
[H]ard|OCP have more thoughts and details.
We've been eagerly waiting for more information about Intel's next generation SSDs for a little while now, and at last we have it - twice the capacity for the same price as current generation Intel drives could make for a very tempting proposition indeed.
Anandtech has the full story.
It's retro review time again, and this week Layden checks out another classic in the form of Streets of Rage 2.
The player assumes the role of one of the four characters. A second player can also join the fun. The player(s) then traverse each of the 8 levels (usually travelling left to right), fighting against the hoards of bad-guys. The player's specific combat moves vary depending on the character chosen. However any character is able to pick up any weapons found lying around. These take the form of knives, a pipe and a katana.
As we've just been discussing this title in our forum, what better time to post a review of Codemasters' take on the fast-paced world of Formula One.
As you get better, you'll be able to turn these off and face more challenging (read: quicker) AI racers, and you also get less of the now-obligatory Flashbacks, which have been around since GRID. These, for the uninitiated, are second chance opportunities to go back in time a few seconds, so spinning into the gravel on the last corner of the race doesn't necessarily mean you've screwed up your chances of winning. Hit F12 when the instant replay starts and there, you've got another go! Brilliant and still indispensable, regardless of how good you think you are.
bit-tech has the full review.
Although a lot of people have been looking forward to Civilization 5 purely in gameplay terms (and quite rightly so too), there are also plenty of interesting things to consider about the game from a graphical and technical perspective. One of the game's developers, graphics lead Dan Baker, explains further.
Unfortunately, because no other games have used this feature yet, neither Nvidia nor AMD have publically released threaded drivers, so users may not experience all the benefits just yet. We decided to keep threading enabled for Civilization V, however, because we are continuing to work closely with Nvidia and AMD on their support for multi-threading. We expect publically available threaded drivers shortly.
The internal architecture of the Civilization V graphics engine, however, is heavily multi-threaded and users will see multi-processor benefits even with drivers that are not threaded (including DX9). We have developed a series of configurable benchmark modes that we use internally for measuring our threading ability. These are fully described in the readme file. After some discussion, we decided to expose these internal tests on the released version so, if the users view the readme file, they will see that there are detailed instructions of these benchmark modes.
There are many notable improvements with the DX11 version of the game over the DX9 version of the game. Also, don't forget that the DX11 version includes all the DX10 features, so it has 2 generations of hardware features.
Read the full interview with Dan at PC Games Hardware.