|NVIDIA GeForce 3D Vision technology preview|
|Glasses and transmitter&heading=NVIDIA GeForce 3D Vision technology preview|
NVIDIA GeForce 3D Vision technology preview
If I mention the phrase "stereoscopic 3D gaming" to some of you reading this, you may well sigh wistfully and find yourself transported back to days of yore... A time of bulky glasses, driver compatibility nightmares, and quite possibly a literal headache or two. While there has always been a certain cool factor surrounding stereoscopic gaming, it never really caught on as anything but a niche market product, and eventually we saw it die out entirely as interest and support in such solutions seemed to dwindle considerably.
However, much like they did with SLI in reintroducing us to the world of rendering via multiple graphics boards, NVIDIA have decided that stereoscopic gaming was too young to die, and that the time is ripe for hardcore games to don a pair of daft glasses once more in search of an immersive gaming experience.
Thus, away from the launch of their new GeForce GTX 285 and 295 GPUs, today also sees the introducing of the GeForce 3D Vision system. We may not have been able to play with this system ourselves just yet (and sadly it seems that those of us in Europe will have to wait until February for availability for this product), but we can at least take a look at how the system works and is shaping up in principle to give you all an early peek of the latest invention in NVIDIA's "Graphics Plus" arsenal.