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Ghost Recon: Advanced Warfighter demo performance analysis
The latest title in the popular Ghost Recon series, Advanced Warfighter, has had a substantial amount of interest invested in it by many, to a large extent due to its position as one of the showcases of Microsoft's Xbox 360 console, with a mix of addictive gameplay, good online support via the Live system and impressive graphics to woo buyers to this next-generation console.
Now, not too long after its console release, Advanced Warfighter is making its way to the PC, and not just as a simple port either - The PC version of the game boasts a different development team, bigger maps, and is also the first game to support AGEIA's PhysX add-in card for hardware accelerated physics if you have one.
Today however, our focus will be mainly on the graphical side of things (not least because PhysX boards aren't available beyond a handful of pre-built systems just yet) - With an advanced graphics engine on show and some pretty interesting techniques and choices made by the developers, there is plenty to discuss with this title. So, without further ado, let's get cracking.
All of our testing today was running on the following system:
- AMD Athlon 64 3500+
- 1GB PC3200 DDR-RAM
- Asus A8N-SLI nForce 4 SLI motherboard (Socket 939, PCI Express)
- 74GB Western Digital Raptor
- Pioneer 16x DVD-ROM
- 480W power supply
- Windows XP Professional Service Pack 2
- DirectX 9.0c
The following video cards were used during the course of our testing:
- Leadtek GeForce 6600 GT
- PowerColor Radeon X1300 PRO
- Leadtek GeForce 7600 GT
- PowerColor Radeon X1800 GTO
- BFG GeForce 7800 GT OC
- PowerColor Radeon X1800 XT 512MB
- ASUS Radeon X1900 XTX
CATALYST 6.4 was used for testing on all ATI boards, with CATALYST A.I. set to Standard, and High Quality anisotropic filtering enabled. NVIDIA ForceWare 84.21 was used for testing on all NVIDIA boards, utilising the driver's High Quality mode.