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Beyond DirectX 10 - A glance at DirectX 10.1 Print E-mail
Written by Hanners   
Thursday, 10 August 2006 00:00
Article Index
Beyond DirectX 10 - A glance at DirectX 10.1
Introduction
Improvements and additions
WDDM 2.1, Conclusions

Beyond DirectX 10 - A glance at DirectX 10.1

Just by reading this article title, it may seem rather like we're getting ahead of ourselves here - After all, we still have another handful of DirectX 9 boards to come from ATI, never mind being a fair few months away from the launch of Windows Vista, and with it the latest iteration of the DirectX API, DirectX 10.

Nonetheless, despite all this, DirectX 10 is likely to see a number of point revisions during its lifespan and the first of these, imaginatively titled DirectX 10.1, will be the first of these.  It may surprise some of you reading this, but the features which will be added by DirectX 10.1 have already been decided upon and information made available about them, so in this article we'll be taking a look through what we can expect to see in DirectX 10.1 compliant hardware.

I would imagine this goes without saying, but before tackling this article I'd well and truly recommend beginning by reading our look at what DirectX 10 has to offer in our article entitled "ATI on the possibilities of DirectX 10" to get yourself up to speed on everything that this major inflection point in 3D graphics rendering entails, from geometry shaders through to (more importantly for this article) the WDDM driver model.  So, if you feel that you know all you need to know about DirectX 10, let's move onwards to the future world of DirectX 10.1.



 
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